Looking at starting an RP based around this trilogy, if your familiar with it let me know, there may be a special spot in the RP for you, if your not no problem the concepts are simple and most of the information needed for the RP is open source so to speak.
Essentially each of the characters will be an allomancer, which if your not familiar with the books is someone who ingest and burns metals internally for various effects. there are 8 basic metals used by allomancer's The following list is from wikipedia, I'm having trouble locating the official one on the authors website.
The metals and alloys below are the 8 basic Allomantic metals
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Coinshot
Coinshots have the ability to burn steel, which allows them to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It was generally assumed that a Coinshot could not Push on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.
Lurcher
Lurchers have the ability to burn iron, which allows them to Pull on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause them to be pulled toward the object. It was generally assumed that a Lurcher could not Pull on metals that pierce or are otherwise contained in the body of another Allomancer (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.
Rioter
Rioters burn zinc in order to inflame the emotions of those nearby. This can be used to set off a riot (hence the name) or to enhance any emotion of the target. Only an exceedingly powerful Allomancer can affect those burning copper.
Soother
A Soother burns brass, giving the ability to soothe or guide emotions in a particular direction. A group of soothers can affect all the individuals in a particular area. Only an exceedingly powerful Allomancer can affect those burning copper.
Seeker
Seekers can determine if someone is using Allomancy in the immediate area by burning bronze. With practice, an Allomancer can determine the location of the other Allomancer, which metal the other Allomancer is burning, and to what extent the other Allomancer is burning his or her metal. An extremely powerful Seeker can penetrate the copperclouds of other Allomancers.
Smoker
Smokers burn copper in order to mask the active use of any Allomancy in a specific area. Groups of them can effectively mask an entire building. This ability is not omnipotent as a coppercloud can be penetrated by an extremely powerful Seeker. In addition to masking Allomantic pulses, this Misting ability provides its user with immunity to Soothing or Rioting.
Thug
Thugs, or Pewterarms, receive greatly enhanced physical capabilities by burning pewter. While burning pewter, a Thug can fight or perform physical labor longer than a normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides a Thug with an increased sense of balance and vastly increased speed and dexterity. A Thug performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the physical parts of the pewter drag, just to keep the Allomancer's body from collapsing in near-death exhaustion.
One danger for a Thug is when the Thug carrying something that he or she normally couldn't carry and he or she runs out of pewter to burn, the object he or she is carrying will crush him or her, causing serious injury. Another danger is that a Thug who shrugged off earlier wounds could succumb to said wounds when he or she runs out of pewter to burn.
Tineye
Tineyes burn tin in order to enhance all of their senses. This can be overwhelming in the case of bright light, strong odors, and loud noises. The sense of touch is also enhanced. This allows the Allomancers to see through the nightly mists with greater clarity.
The Setting and goal will be somewhat simplistic. for the past thousand years the known world has been ruled by a single government lead by a seemingly immortal emperor. All those of noble birth are the descendants of the people that supported the Emperor during the beginning of his rule while the descendants of those who did not support him are treated as slaves and used for menial labor.
Allomancy is also the right of individuals of noble birth. According to legend Allomancy was given to the Emperors supports as a mark of trust and friendship. as allomancy is a genetic trait it is forbidden for nobles and commoners to intermarry, however nobles are allowed to enjoy the company of common women so long is the woman is executed afterwards. however accidents happen and some women manage to escape or pretend to be Noble long enough to survive and have children.
The goal of the players will be to plan and execute a rebellion against the emperor while trying not to get caught by his minions. As the story progresses I will introduce the different creatures that will act as opposition. For the most part I'll act as a DM for the game, possibly adding in NPCs to fill in necessary spots in the game if need be.